
You can draw your dungeons, set transitions, put items and enemies using some simple interfaces and get more complex as you go.ĭuring my research I also found information about modding tools for Breath of the wild, which is an interesting topic as well. Usability: I must admit Solarus while being a complex engine is very easy to get started, overall compared to Zelda Classic. as far as 2d adventure games goes, this engine should support every feature you can think of. This is an opensource engine with modern features to make Action RPGs, It is amazing to me that this is an open source project, they even recently launched Ocean's Heart en Steam () using this engine:įeatures: Everything you would need to make a basic zelda-clone is already on the engine, and new mechanics and items can be implemented using LUA scripting, you can use your own assets and sounds. But you will have to search hard for tutorials to master this engine. This is not as easy as just clicking and dragging, but in exchange you really get the power to make whatever you want. ZQuest This is the proper engine, when opening it you will find your self with a main area, a side panel to select sprites, scripts and so on. You can get quests for Zelda classic by googling, but after asking this wonderful community what their favorite quests were, this is the top three they recommended:- The forbidden City- Rite of the Storm- The Depths of MaliceBut really, go check the thread on recommendations as there are many interesting Zelda-fan games with great quality.

Once you do that you can press the "enter" key to start an original Zelda game or you can press the "a button" (this should be left alt key by default) to customize the quest that that safe file is gonna play.

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Usability: Being and engine it gets trickier to use, once you download the program there are two things you can launch:- Zlaunch This one is to play the original game or the fan-made games, when you open it it will load the game and present you with a screen to create a new safe file. Zelda Classic is a love letter to all the Zelda fans that wanted to create their own adventure.įeatures: basically all of them this engine has been on development for 20 years now, you can use your own sprites, scripts and sounds to make your games, although the program does include the content from the original Zelda game, in fact you can play through the game when opening the software.

This tool is amazing, a fully feature engine to make your own adventure games, heavily inspired on the original Zelda game, it has the most vibrant community and amount of fan-made games of all the tools I found.
